Archive for the ‘IPhone’ Category
Saturday, March 1st, 2014
I decided to release the source code of the iOS version of Archrunner: Alpha. You can find it on github:
https://github.com/mraue/archrunner.alpha.ios
Note that this is an “as is” release: No documentation, rough around the edges. But maybe some of you will find it interesting
Tags: open source, source code release
Posted in ArchRunner:Alpha, Development, IPhone, Uncategorized | No Comments »
Thursday, April 11th, 2013
Scheduled for a May 1st release in Tier 2.
[UPDATE]: “The status for your app, Archrunner: Alpha, is now Ready for Sale.” – see you all on May 1st
Posted in ArchRunner:Alpha, IPhone | No Comments »
Saturday, March 16th, 2013

Archrunner: Alpha proudly featuring music by Sonmi451.
Tags: Ambient, Game Gevelopment, Music, Sonmi451, Sound FX
Posted in ArchRunner:Alpha, Development, IPhone | No Comments »
Monday, March 11th, 2013

Come join my super exclusive clubz! Also, representing mad keynote painting skillz.
Tags: achievement, coins, game center, keynote painting, super mario
Posted in ArchRunner:Alpha, Development, Gaming, IPhone | No Comments »
Saturday, March 9th, 2013

Also, giving away the final name … 😉
Posted in Application, ArchRunner:Alpha, Development, Gaming, IPhone | No Comments »
Wednesday, March 6th, 2013


And yes, there is action between the screens!
Posted in ArchRunner:Alpha, Development, Gaming, IPhone | No Comments »
Saturday, February 16th, 2013
thanks to many shaders.


Oh yeah, and we got a moon too.
Tags: dynamic, FPS, moon, open gl, sun
Posted in ArchRunner:Alpha, Development, Gaming, IPhone, Uncategorized | No Comments »